![]() Kudos to whoever at Blizzard did this one. All in all, this is one of the best, most well-thought-out, and useful AI's on any auto-cast I have seen. In PvP, it is less useful because you will typically have much more changeable battle plans, but it is still helpful to take a bit of pressure off your hands. Personally, I find the AI to be extremely intelligent and very useful in PvE once you get used to it. With three or more targets, things get very complicated very quickly, but in general, the Succubus will Seduce the second-to-last vulnerable mob it is ordered to attack. If you set it to attack one target and then a second, it will cast Seduction on the FIRST target you set it to attack, and continue to cast if Seduction runs out or is broken until:ī) target 1 is dead (in which case it will attack target 2) orĬ) target 2 is dead, in which case it will continue to seduce target 1 until the current Seduction spell cast has run out or breaks, and then it will attack target 1 If there is one target on the "attack list" of the succubus (that is, either you have told it to attack only one target or only one target has attacked you if the succubus is in defensive stance, etc.,) it will attack the target normally without using seduction. With regards to the auto-cast behavior, the Succubus seems to follow this pattern (with auto-cast turned on, obviously): ![]() However, it DOES NOT lose casting time when the Succubus is attacked (I just tested this.) Any spell interrupts will still stop the casting. A Project is a logical collection of Ansible playbooks, represented in Tower. ![]() Comment by 151016Seduction is channeled after its 1.5 second cast time, meaning that the Succubus cannot move or perform any other actions while seducing.
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